The Com-cast is a podcast that runs from 60-90 minutes, and is the original venture that started it all. Alex and Simon (with the occasional guest) sit down and analyze some of the most substantial, though not necessarily the latest, trends and issues that involve or affect the gaming world at large in a casual and conversational way.
After a long hiatus, the Com-cast returns as Simon and Jackson discuss what has happened in gaming since the last podcast, as well as the bright and interesting future for digital board games.
In this episode, Simon, Alex, Max, and MilleniumMaster18 take the time to go over everything that happened at E3 2014. Join us as we go over what was showcased at Microsoft, Sony, Nintendo, Ubisoft and EA's press conferences.
Our Let's Play series kicked off in January 2014 with a full play-through of Halo 3 on the Xbox One. They usually run about 30-40 minutes and provide Alex, Simon, and occasional guests the opportunity to talk about a variety of things, especially content, news, or stories that might not fit into any of the other GameDistiller projects.
The Weekend Short-Takes is a weekly news wrap-up, covering a handful of the most interesting or eventful news stories of the past week. Importantly, however, it does not try to serve as a laundry list repost; instead, a panel of gaming enthusiasts take an in-depth look at them, carefully sorting through the potential ramifications on the industry and gamers alike in a short and digestible manner.
Synoptic Sitreps are Sparknotes for some of the biggest game franchises out there, so whether you are looking at jumping into a new series, or have played some of the games and don't understand what's going on, these will help you navigate your way through the complex narratives, expanded universes, and lore.
Mindshare is a more traditional editorial type of content. Why? Because the topics covered don’t quite fit into a podcast topic, which predominantly consider larger trends in the industry as a whole, and they aren’t part of the Weekend Short-Takes, since it isn’t news either. Thus, once a month we will take a question or a major issue in the industry and try to come up with new responses to it or a careful exposition of the issue at hand to prompt a discussion about it.
Contributor Marshall Harbin takes a look at the way the revolutionarily directionlessness nature of the new game No Man's Sky has been received by the gaming community. He explains why, when you actually look at it, the game does exactly what it has always promised to do and not much more, and why that isn't a problem.
Music is a very powerful thing; one of the most universal and intrinsic parts of human culture, yet also one of the most personal. Alongside our own personal collections available at the touch of button anywhere we happen to be, music is integral to most of our entertainment and media as well. With the power to enhance and convey various emotions and add much needed gravitas to many situations encountered across TV, movies and games.
So as I sit here listening to the soundtrack to the 2013 reboot of Killer Instinct, I got to thinking about how music is utilised in games, in particular how it meshes with the unique interactivity available to this medium.
For a weekend in the summer, tens of thousands of people flock to Austin to celebrate a company whose primary productions are hilarious webseries and Let's Play content. Although it’s been around since 2003, Rooster Teeth Productions has only had its own convention, RTX, for the last 4 years. Despite being so new, the convention, like the company itself, has expanded exponentially, with 40,000 fans arriving in Austin for a weekend of video games, previews of RT productions, meet and greets with RT staff among other events. Beyond the walls of the convention itself, one can find the expanding influence of the convention itself and the fan community itself to bringing good and charity as well as fun. Some of those 40,000 that attended this year's RTX were doing just that, branching off the main path of RTX to attend RT SideQuest, a community-run series of events that has been raising thousands of dollars for charities both local and national.