05:41 PM on Saturday, July 05
Davis- Well that wraps up the Immersion panel, check back later for pics and more.
05:18 PM on Saturday, July 05
Q- Are you thinking of doing some sponsor immersions while on hiatus?
Burnie - my answer is gonna be real short, yes
05:09 PM on Saturday, July 05
Burnie - Immersion is one half mythbusters one half Jackass, there has to be some threat of physical pain.
05:00 PM on Saturday, July 05
Gavin is currently gagging on the panel as Michael regales the driving immersion where both Michael and Gavin were throwing up.
04:48 PM on Saturday, July 05
Davis - Immersion will be on hiatus till more ideas have been come up with for a new season.
04:47 PM on Saturday, July 05
Michael- Burnie was so excited at the begining of the session saying like oh we're gonna fuck you guys up.
04:44 PM on Saturday, July 05
Burnie- We are now the #1 most funded film in indiegogo.
04:41 PM on Saturday, July 05
Burnie - Lindsay was the worst hire, cuz we were playing piano tiles during one shoot and then Lindsay downloads it and gets the high score without even knowing.
04:39 PM on Saturday, July 05
Gavin - if you wear a cup the entire day during a shoot never take it off.
Burnie - He was flaunting his cup the entire day, then I kicked it and it felt soft.
Michael - And he just went down.
04:36 PM on Saturday, July 05
Davis- Here at the Immersion panel where Burnie and Gus just entered with their Pac Man ghost immersion costumes on, so let's get going!
03:40 PM on Saturday, July 05
Phillip-Playing some awesome games, both old and new.
01:33 PM on Saturday, July 05
Davis- Throw back to the AH panel when Ryan almost bludgeoned Kdin over the head with a chair.
12:54 PM on Saturday, July 05
Simon- Forge is confirmed for Halo 2 Anniversary.
12:52 PM on Saturday, July 05
Simon- Showing off some concept art from, yep, Blood Gulch (Coagulation).
12:51 PM on Saturday, July 05
Simon- It can still have a passenger too.
12:50 PM on Saturday, July 05
Simon- THE MONGOOSE WITH GUNS! The GUNGOOSE. A Mongoose fitted with an LMG in the back. CTF comes highly recommended.
12:49 PM on Saturday, July 05
Improvements and additions:
Modernizations- spawns, etc.
Weapons- putting the AR in
Lacked mid-range weapon choices
Magnum tuning- across all the weapons, upping the damage a bit (the God Pistol might almost return)
12:46 PM on Saturday, July 05
Simon- Race will have a huge number of types. We really treat the Anniversary games as a "director's cut" of sorts.
12:45 PM on Saturday, July 05
Simon- Returning favorites:
Every single original game mode, including
12:45 PM on Saturday, July 05
Simon- Now moving onto the unique gametypes. All new gametypes coming;
12:43 PM on Saturday, July 05
Simon- Dennis: Feedback is critical. Trying to create all those little things for the pro teams and the hardcore players to help them tune the map.
12:42 PM on Saturday, July 05
Simon- David: Outside of putting out the game, testing is the most important thing.
12:39 PM on Saturday, July 05
Simon- They spent weeks trying to just get the jump right. It really started to feel like Halo 2 again when we brought in dual wield.
12:38 PM on Saturday, July 05
Simon- The goal for Halo 2 MP Anniversary was to recreate the original sandbox with "targeted enhancements." Vetting every single change, no matter how minor. Promoting teamwork, tactics, and game mode customization.
12:37 PM on Saturday, July 05
Simon- Moving to core gameplay elements: the sandbox.
12:35 PM on Saturday, July 05
Simon- One of the wishlist things for Max was that they could have done more things like the wheel and bridges in Zanzibar. They have added an energy shield to the dome, for instance, which can be activated and blocks all incoming projectiles. There are 3 scattered around the map, and then can be used for some innovative new tactical approaches.
12:34 PM on Saturday, July 05
Simon- Making the game more approachable for newer players as well. Adjusting spawns and adding dynamic elements, the first time they've been shown.
12:33 PM on Saturday, July 05
Q- What's your favorite minecraft lets play?
Geoff - Spring Harvest
Gavin -Nega tower, cuz we found out Ryan's fingering problem
Ryan has just chased Gavin off stage after Lindsay said Ryan should turn Gavin into a hand puppet.
12:32 PM on Saturday, July 05
Simon- The sky bridge doesn't really get used all that often, it's too open and limited. So, they did some really subtle things, adding more modifications to fight and adding cover, while maintaining the original spirit of the maps.
12:31 PM on Saturday, July 05
Simon- Now moving to gameplay. Halo 2 was famous for trick jumps and secrets, and even adding more.
12:29 PM on Saturday, July 05
Geoff - King Gavin will be episode 121, it's official.
12:29 PM on Saturday, July 05
Simon- Total immersion and draw distance, the Ascension skybox is a fully to scale Halo ring. Truly incredible visuals.
12:28 PM on Saturday, July 05
Simon- Hardest decision was to decide what the first six maps would be. With the Xbox One, they found that they could make the maps super detailed, but then it just starts to create more noise after a point. It shouldn't start to adversely affect gameplay like finding targets.
12:26 PM on Saturday, July 05
Simon- Now onto designing Halo 2 Anniversary. throwing it over to David Mertz with a live demo of the latest development build, "hot off the presses."
12:25 PM on Saturday, July 05
Simon- Now an early paper design of Zanzibar, built in less than 2 months, specifically for E3, really crammed in at the last minute. Fully playable and great showing though. Max really pushed for multi-round single-objective game modes.
12:23 PM on Saturday, July 05
Simon- Now showing an early Ascension map, which was almost cut because all of the traffic went through the dish, and you couldn't get anywhere without going through them. Adding peripheral lower paths helped.
12:20 PM on Saturday, July 05
Simon- Now showing the original paper designs of the maps.
12:20 PM on Saturday, July 05
Simon- Ivory Tower was originally called Cyclotron, if you were curious.
12:19 PM on Saturday, July 05
Simon- A lot of Halo 2 was born out of desperation of not having enough resources, not even a dedicated programmer. They focused on smaller to medium maps and arena maps because they thought the epic multiplayer got the larger scale.
12:18 PM on Saturday, July 05
Simon- It was ultimately cut, and suddenly Max had all of multiplayer. Surprise!
12:17 PM on Saturday, July 05
Simon- Max: "The dev team was regretting they hadn't shipped the big 32-player multiplayer they originally envisioned." That was the plan for about 6 months, but had opposition to the multiplayer online as is. They decided to entrust the actual Halo multiplayer to him while the rest of the team went to work on the "real" multiplayer.
12:15 PM on Saturday, July 05
Simon- Max: "I thought they were crazy to try this, but it's awesome. This particular project has a ton of significance for me." He was at Bungie before Microsoft, then started the community team post-acquisition. He wanted to do multiplayer design, but what became multiplayer in Halo 1 was very different from what was planned.
12:14 PM on Saturday, July 05
Simon- For many people, Halo 2 was the introduction to the concept of online multiplayer. Max (Hoberman), how did you get involved?
12:13 PM on Saturday, July 05
Simon- Halo 2 is getting remastered multiplayer, being assisted by Certain Affinity. Stated goals are to remaster maps, but also to upgrade them substantively.
12:12 PM on Saturday, July 05
Simon- Halo 2 is getting the full anniversary treatment, so tons of skulls have been added, over 30 now. The audio is completely remastered, more info coming at Comic-Con. Terminals also being added throughout the game on the Arbiter's backstory. Incredible visuals on characters being shown now.
12:10 PM on Saturday, July 05
Simon- Customizable control schemes bespoke to each different game, or unify them if you want for consistency across games.
12:09 PM on Saturday, July 05
Simon- Trying to make some less popular maps more discoverable the second time around. Curated map playlists for particular gametypes.
12:08 PM on Saturday, July 05
Simon- Different multiplayer lobbies for each particular game. SO. MANY. MAPS.
12:07 PM on Saturday, July 05
Simon- Curated content and ways to play the games like LASO for Halo 2. Or perhaps a playlist where it's all Chief or Arby levels consecutively.
12:05 PM on Saturday, July 05
Simon- As you browse different titles, different music plays for each game, same thing with sound effects. Bringing the nostalgia factor hard.
12:04 PM on Saturday, July 05
Alex- We're now running through a live build of the MCC running on Xbox One right now!
12:03 PM on Saturday, July 05
Alex-and we are underway here at the Master Chief Collection panel. Andy is running the show here and begins by introducing the panel.
11:54 AM on Saturday, July 05
Alex-The panel members are mostly here. We will be hearing from Dennis Ries, Max Szlagor and Andy Dudynsky from 343 Industries, and from Max Hoberman and David Mertz from Certain Affinity.
11:51 AM on Saturday, July 05
Alex- Simon and I have arrived in the Main Hall for the 343/Certain Affinity panel where The Master Chief Collection will certainly be discussed. The room isn't too crowded yet, but the line is long so I'm sure it will be soon. In the meantime we get to relax to the tunes of classic Halo music.
09:26 AM on Saturday, July 05
Simon- Look what I spotted with my X-Ray vision.
09:07 AM on Saturday, July 05
Davis- GameDistiller is back for day two of RTX and ready to get the ball rolling. We'll keep you up to date with the latest news from inside the panels, with Achievement Hunter first starting at 10 AM and many more to follow so stay tuned for more!